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AI Insights · Timothy · January 2022

Top 5 Boxing Games on iOS in South America Q4 2021

The top boxing games on iOS in South America during Q4 2021 saw varied performance in downloads, revenue, and active users, with some apps showing significant trends.

Top 5 Boxing Games on iOS in South America Q4 2021

Throughout Q4 2021, the performance of the top 5 boxing games on the iOS platform in South America showcased a range of trends in downloads, revenue, and active users. Here’s a closer look at the detailed performance data from Sensor Tower.

Slap Kings from Lion Studios saw a mixed performance. Weekly revenue peaked at approximately $305 in the last week of October and maintained a relatively steady trend, ending the quarter around $192. Downloads fluctuated, with notable peaks at 2.4K in mid-October and 3K in the last week of December. Active users experienced a significant increase, starting at around 5.3K in late September and rising to 7.9K by the end of December.

EA SPORTS™ UFC® by Electronic Arts had a consistent performance. Weekly revenue ranged from $97 to $173, with a peak in the week of December 20. Downloads varied, starting at 1.6K in late September and reaching 2K in the final week of December. Active users saw a gradual increase from 3.4K in late September to 3.8K by the end of December.

Level Up Runner from Lion Studios, despite being a newer release, showed notable trends. Weekly downloads peaked at 4.8K in mid-November but saw a decline towards the end of the quarter, finishing at 2.6K in the last week of December. Revenue was minimal, with a peak of $7 in mid-December. Active users followed a similar trend, peaking at 3.8K in mid-November and ending the quarter at around 2.8K.

Real Boxing 2 by Vivid Games S.A. experienced fluctuations in both downloads and active users. Downloads started strong at 3.4K in late September but dipped to 709 in late October, recovering slightly to 1.3K by the end of December. Weekly revenue showed a peak of $333 in late September, with fluctuations throughout the quarter, ending at $199. Active users saw a decline from 5.7K in late September to 1.9K by the end of December.

I, The One - Fighting Games from Azur Interactive Games Limited had a steady performance in active users, starting at 4.7K in late September and maintaining around 4.9K by the end of December. Downloads remained relatively stable, with a slight peak at 834 in mid-October and ending the quarter at 487. Revenue for this app was negligible.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022